Tag: downtime

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  • Downtime

    Voici les différentes activités de downtime qui seront probablement a votre disposion lors de votre arrive dans un port. N.B. La liste est complète de ce que j'accepte, mais la liste peut changée selon la ville ou vous serez *[[Buying a Magic Item]] …

  • Carousing

    h3. Carousing Carousing is a good default downtime activity for most characters. Between adventures, who doesn’t want to relax with a few drinks and a group of friends at the local pub? h4. Resources Carousing covers a workweek of fine food, …

  • Crafting an Item

    h3. Crafting an Item If you can’t buy or find the item you need, you can attempt to craft it. h4. Resources A character needs the appropriate tools for the item to be crafted, and raw materials worth half of the item’s selling cost. To …

  • Crime

    h3. Crime Sometimes it pays to be bad. This activity gives a character the chance to make some extra cash, at the risk of arrest. h4. Resources A crime spree requires a character to spend one week and at least 25 gp gathering information on …

  • Gambling

    h3. Gambling Games of chance are a way to make a fortune, but perhaps a better way to lose one. h4. Resources This activity requires one workweek of effort from a character, plus the character must risk at least 100 gp, to a maximum of 1,000 …

  • Pit Fighting

    h3. Pit Fighting This downtime activity covers boxing, wrestling, and other nonlethal forms of combat. If you want to introduce an arena with battles to the death, use standard combat rules. h4. Resources This activity requires one workweek of …

  • Relaxation

    h3. Relaxation Sometimes, the best thing a character can do between adventures is relax. Whether a character wants a hard-earned vacation or needs to recover from injuries, this is the ideal option for adventurers who need a break. h4. Resources …

  • Religious Service

    h3. Religious Service Characters with a religious bent might wish to spend their downtime in service to a temple. This activity has the chance of winning the favor of the temple’s leaders. h4. Resources Religious service requires one workweek …

  • Research

    h3. Research Forewarned is forearmed. The research activity allows a character to delve into lore concerning a monster, location, magic item, or some other topic. h4. Resources Research requires one workweek of work and at least 100 gp spent …

  • Scribing a Spell Scroll

    h3. Scribing a Spell Scroll With time and patience, a spellcaster can transfer a spell to a scroll, creating a spell scroll. This activity represents the time and effort it takes to produce such an item. h4. Resources Scribing a spell scroll …

  • Selling a Magic Item

    h3. Selling a Magic Item Selling a magic item is by no means an easy task. Con artists and thieves are always looking out for an easy score, and there’s no guarantee that a character will receive a good offer even if a legitimate buyer is found. …

  • Training

    h3. Training Given enough free time and the services of an instructor, a character can learn a language or pick up proficiency with a tool. h4. Resources Training in a language or tool takes at least 10 workweeks, but reduce this time by a …

  • Work

    h3. Work When all else fails, an adventurer can turn to an honest trade to earn a living. h4. Resources Taking on a job requires one workweek of work. h4. Resolution To determine how much money a character earns, the character makes an …

  • Buying a Magic Item

    h3. Buying a Magic Item Purchasing a magic item requires time and money to contact people willing to sell items. Even then, there is no guarantee they will have the desired items. h4. Resources Finding magic items to purchase requires one …