Tag: tresor

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  • Vos items magiques

    h4. Permanent item *Need to be attuned* * [[ Ring of Warmth ]] ^attuned to [[:thane-vandemion | Thane ]]^ * [[ Helm of telepathy ]] *No need of attunement* * [[ Adamantine Chainmail ]] ^[[:rurick | Rurick]]^ * [[ Quiver of Ehlona ]] ^[[:moros | …

  • Adamantine Chainmail

    This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

  • Magic Morningstar

    You're first weapon, congrats !! Category: weapon (melee) Description: You have a bonus to attack and damage rolls made with this magic weapon. The bonus is +1 More description : Cette étoile du matin fut forgé des les métaux noirs des …

  • Quiver of Ehlona

    Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. * The shortest compartment can hold up to sixty arrows, bolts, or similar objects. * …

  • Ring of Warmth

    h5. *requires attunement* While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as -50 degrees Fahrenheit.

  • Magic Sling

    h4. weapon simple ranged *Properties* : Magic , Ammunition *Range* : 30/120 *Description*: You have a bonus to attack and damage rolls made with this magic weapon. The bonus is +1 h4. More Description : Lorsque l'on est seul dans un …

  • Magic light crossbow

    Simple Ranged Weapon Properties : Magic, Ammunition Range 80/320 Damage : 1d8+1 Description: You have a bonus to attack and damage rolls made with this magic weapon. The bonus is +1 More Description : Cet item est un chef d'oeuvre …

  • Magic pike

    weapon martial melee Properties : Magic, Heavy, Reach, Two-handed Damage : 1d10+1 Description: You have a bonus to attack and damage rolls made with this magic weapon. The bonus is +1 h4. More Description: Cet item est fait d'un manche d' …

  • Magic whip

    weapon martial melee Properties : Magic, Finesse, Reach Damage : 1d4 Slashing Description: You have a bonus to attack and damage rolls made with this magic weapon. The bonus is +1 h4. More Description: Ce fouet est en fait un assemblage de …

  • Helm of telepathy

    *requires attunement* While wearing this helm, you can use an action to cast the Detect Thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you …

  • Driftglobe

    This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the _*light*_ or *_daylight_* spell. Once used, the *_daylight_* effect can't be used again until the next dawn. …

  • Potion of Heroism

    For *1 hour* after drinking it, you gain *10 Temporary Hit Points* that last for 1 hour. For the same Duration, you are under the effect of the *bless spell (no Concentration required)*. This blue potion bubbles and steams as if boiling.

  • Potion of Hill Giant Strenght

    When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score. This potion’s transparent liquid …

  • Potion of Animal Friendship

    When you drink this potion, you can cast the *_Animal Friendship_* spell (save DC 13) for *1 hour* at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

  • Scroll of protection against Elemental

    Each scroll of protection works against a specific type of creature. Using an action to read the scroll encloses you in a invisible barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents …